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Your name Your email Suggestion * Submit suggestion public Sprite sprite ;The Sprite to render.
The SpriteRenderer component will render the assigned Sprite.sprite sprite. The rendered sprite can be changed by specifying a different sprite in the sprite variable.
// Example that loads sprites from a texture in the Resources folder // and allows them to be chosen by the selection button.
using UnityEngine;
public class ExampleClass : MonoBehaviour < private string spriteNames = "part_explosion"; private Rect buttonPos; private int spriteVersion = 0; private SpriteRenderer spriteR; private Sprite[] sprites;
void Start() < buttonPos = new Rect(10.0f, 10.0f, 150.0f, 50.0f); spriteR = gameObject.GetComponent(); sprites = Resources.LoadAll (spriteNames); >
void OnGUI() < if (GUI.Button(buttonPos, "Choose next sprite")) < spriteVersion += 1; if (spriteVersion >3) spriteVersion = 0; spriteR.sprite = sprites[spriteVersion]; > > >
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